IP EDUCATION CENTER
U.S. INTELLECTUAL PROPERTY ALLIANCE™
INTELLECTUAL PROPERTY EDUCATION FROM GRADE SCHOOL TO GRAD SCHOOL™
USIPA emphasizes the importance of intellectual property education at every stage of learning. From building foundational understanding in grade school to fostering advanced expertise in graduate programs, this approach ensures individuals are equipped to navigate and leverage IP effectively throughout their lives.
CONTENT SOURCED FROM THESE & OTHER IP EDUCATION LEADERS
For students, educators, parents, and mentors
Intellectual property resources
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Global Innovation Field Trip
A 24-hour, global, online celebration of young innovators and those who inspire and support innovation.
Google Patent Search – A Definitive Guide for Patent Searching
A Guide for Patent Searching.
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Lesson Plans and Activities
Resources that can be used in the classroom or other educational environments to inspire the next generation of American inventors, creators, and entrepreneurs.
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The Michelson Institute for Intellectual Property Resource Hub
Michelson’s IP Resource Hub provides a digital suite of free resources, including…
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Inventor Handbook from Lemelson-MIT
A handbook for an inventor's most frequently asked questions by Lemelson- MIT
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Network for Teaching Entrepreneurship (NFTE)
Curriculum and teacher training to ignite the entrepreneurial mindset that empowers all students to own their futures.
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National Inventors Hall of Fame® Intellectual Property Blog
The intellectual property (IP) blog series from the National Inventors Hall of Fame® introduces IP concepts to the general public through engaging and relatable stories. Topics include patents, trademarks, copyrights, brands, and entrepreneurship.
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Copyright & Creativity
Copyright & Creativity gives educators everything they need to teach students about copyright and fair use, with easy-to-use lesson plans, slides, videos, and infographics at all levels from elementary school to high school.
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Camp Invention®
Camp Invention® is the nationally acclaimed STEM summer camp from the National Inventors Hall of Fame®, providing STEM curricula that engage and empower K-6 students.
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Bee the Inventor
"Bee" the Inventor is a 10-page STEAM activity book that teaches kids about invention through the role that leafcutter bees hold in the environment.
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InvenTeams
The InvenTeam initiative has worked with 2,900 students across the U.S. to invent technological solutions to real-world problems.
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JV InvenTeams Curriculum
JV InvenTeams activity guides support hands-on learning and teach students the role invention plays in making everyday products
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