K–12 Intellectual Property Resources
Explore interactive activities, invention guides, lesson plans, and competitions designed for
students, parents, and educators.
Intellectual Property Education Form Grade School to Grad School™
INTELLECTUAL PROPERTY DRIVES SOCIETY FORWARD™
Elementary School
Resources that can be used in the classroom or other educational environments to inspire the next generation of American inventors, creators, and entrepreneurs.
Camp Invention® is the nationally acclaimed STEM summer camp from the National Inventors Hall of Fame®, providing STEM curricula that engage and empower K-6 students.
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"Bee" the Inventor is a 10-page STEAM activity book that teaches kids about invention through the role that leafcutter bees hold in the environment.
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Take the mystery of out of intellectual property (IP)! Learn how IP encourages innovation and protects your rights as a creator, explore the role of IP in everyday life and find resources for teaching students about patents, trademarks and more.
Secondary School
The Conrad Challenge, presented by Equinor, is a global student innovation competition creating the next generation of world-changing entrepreneurs.
Directory of regional USPTO headquarters and nationwide Patent and Trademark Resource Centers (PTRCs) offering free expert guidance to public inventors.
Advanced AI-powered prior art search tool designed to democratize patent searching for student researchers, inventors, and educators.
The Intellectual Property (IP) course developed by the Michelson Institute teaches critical knowledge about America’s intellectual property protection system and how it can work for you.
The National Innovator Challenge (NIC) is an annual, K-12, innovation competition that promotes and celebrates youth innovation in the United States.
Invention Convention Worldwide is a K-12 invention education program that teaches students problem-identification, problem-solving.
“Why Didn’t I Think of That?” is a virtual invention competition for students. Students qualify if they have an original invention that they created at age 18 or younger and the invention has received intellectual property protection.
The largest and most prestigious virtual pitch competition for high school students around the world.
This is a free learning platform designed solely to encourage, inspire, and educate entrepreneurs and inventors across the United States.
A 24-hour, global, online celebration of young innovators and those who inspire and support innovation.
IP Buddy is an interactive, AI-generated digital assistant created to provide clear, accessible, and actionable insights on patents, trademarks, copyrights, and trade secrets.
A video series with episodes dedicated to IP that breaks down complex concepts into engaging, digestible insights that resonate with diverse audiences.
The Inventor Handbook is written as a preliminary guide for inventors and their most frequently asked questions.
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Copyright & Creativity gives educators everything they need to teach students about copyright and fair use, with easy-to-use lesson plans, slides, videos, and infographics at all levels from elementary school to high school.
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Your IP tutorial to discover how intellectual property is everywhere and why it’s worth protecting and teaching.

